GGhost Director

Visual field report / 04 November 2026 / Meta hackathon prototype

Keep the look.
Direct the movement.

From original photographic references to an inspectable 3D set, a shared shot plan and a real Blender motion clip. One workspace, with the production inputs visible at every step.

Watch the 65-second tour
Actual Ghost Director workspace with Mara and a cobalt pitcher placed in the navigable cream-plaster studio, alongside the production event feed.

The Conservator. Actual running application. Original Meta references, two reconstructed static meshes and an authored room. This is the planning world; its pixels are not the final photographic appearance.

Captured from the app
Original references
3 images
One character sheet, prop and location
Reconstructed geometry
2 meshes
Actual hosted Meta SAM 3D results
Blender motion
12 seconds
288 rendered frames at 24 fps
Estimated generation spend
$0.07
Application estimate, not an invoice
01 / In the workspace

See the whole workflow.

A real-time screen recording of the existing production. Navigate the set, inspect reference comparisons, play the Blender output and review the exact prepared request.

65 seconds · real time · silent · 1680 × 1050. No synthetic task activity or staged progress. The event feed shows recorded work; no crew tasks are running in this capture. Video generation remains unapproved.

Download MP4 ↗
Read the walkthrough transcript
  1. 00:00–00:06. The saved production world shows Mara and the pitcher. A short orbit changes the view without changing scene state.
  2. 00:06–00:14. The character reference manager opens the isolated mesh comparison. Three photographic views and the recorded planning-only review remain visible.
  3. 00:14–00:22. The prop comparison shows the reconstructed pitcher's shape, opening and handle beside its approved product image.
  4. 00:22–00:30. The location comparison places the original room photograph beside the authored set and its remaining mismatch notes.
  5. 00:30–00:45. The Blender panel plays the actual motion render. The editable scene and validation receipt are accessible.
  6. 00:45–00:55. Submission review shows the five pinned original appearance images: character front, back and face, prop, and location.
  7. 00:55–01:05. The prepared request shows the actual motion MP4, exact compiled prompt and future cost estimate. Approval stays unchecked; no final video is dispatched.
02 / Appearance authority

The photograph comes first.

Three newly generated sources, created specifically for this isolated experiment. These images define the intended appearance; the reconstructed world supports spatial planning.

Original Meta-generated contact sheet of fictional conservator Mara in terracotta workwear: front, back and face views.
Mara / Character. One coherent contact sheet supplies three views. The front view conditions reconstruction; the back and face remain review and final-video appearance references.
Original photographic reference of a matte cobalt-blue pitcher, showing its opening, spout and curved handle.
Cobalt pitcher / Prop. An original opaque ceramic object with a readable silhouette.
Original location photograph of a warm cream-plaster studio with a window and right-wall door.
Sunlit studio / Location. A master image guides local room authoring.
01 · Approve the lookVersioned photographic references
02 · Inspect the setReviewed geometry and scene state
03 · Plan the movementShared shot and actual Blender output
04 · Review the requestOriginal photos + motion + prompt

Reference approval and mesh acceptance in this test were recorded by the host evaluator, not by the user as creative director. The fictional character is generated; it is not a photograph of a real performer.

03 / Reference to geometry

Make the differences visible.

Actual image-to-3D outputs are inspected inside the app. Each review keeps geometry, proportions, materials, colors and identity separate so planning acceptance does not imply photographic fidelity.

Mara's actual textured 3D reconstruction beside front, back and face reference images and the persisted planning-only review.
Meta SAM 3D

A character you can frame.

The reconstructed silhouette and workwear provide a usable static wide-shot planning asset, normalized to an authored height of 1.72 m.

Face detail is coarse; fingers are fused or insufficiently separated. Exact likeness, articulated acting and hand contact are not established.

Inspect full-size capture ↗
Actual cobalt pitcher mesh compared with its source photo, including its open mouth and continuous handle.
Meta SAM 3D

A prop with spatial presence.

The rounded body, open mouth, lip and handle are present in the returned mesh. Placement uses an authored height of 0.32 m.

Hidden surfaces and interior thickness remain unverified. Lighting changes the perceived color; material fidelity and pouring are not claimed.

Inspect full-size capture ↗
Navigable authored room beside the photographic location master and explicit architecture mismatch notes.
Locally authored room

A set you can navigate.

The existing editor adapts the room to the approved reference: warm cream surfaces, a north window and an east-wall door.

This is reference-guided architecture, not automatic room reconstruction. Dimensions, plaster grain, floor seams, window detail and sunlight remain approximate.

Inspect full-size capture ↗
04 / Camera and blocking

Real Blender. Visible output.

The working subprocess integration renders a minimal technical scene from the shared shot plan. The interface exposes task status, the editable scene, the output clip and validation evidence.

Ghost Director's Blender panel showing the actual rendered motion clip and controls to download the scene and inspect its receipt.
The actual Blender workspace in the application. The current integration runs local subprocesses; Blender MCP is not implemented.
Technical motion reference. Actual 12-second render at 640 × 360 and 24 fps. The simple actor and prop proxies communicate blocking; they do not represent final appearance.

One plan, a measurable result.

  • One slow camera approach; actor and prop stay stationary.
  • The initial cropped-prop composition was corrected and rerendered.
  • 4,624 projected-corner checks tested framing margins.
  • Sampled Blender channel error: 1.19 × 10−7, below the 10−4 tolerance.
Download the motion reference ↗
05 / Exact production inputs

Inspect before dispatch.

The prepared package binds five original photographic views, the actual Blender motion clip and the compiled shot prompt. The package is ready for review; it has not been approved or sent.

Production review with the ordered original character, prop and location photographs.
Appearance inputs. Five pinned original views with zero missing appearance bindings. Coverage is a lineage check, not proof of final-film fidelity.
Production review showing the actual motion clip, exact compiled prompt, estimated cost and unchecked generation approval.
Motion and instructions. The real MP4, compiled prompt and future price estimate are visible. The authorization control remains unchecked.
06 / Generated-video evidence

An earlier output, in context.

The new Conservator experiment stops at the prepared production request. This separate, earlier prop experiment demonstrates that an approved image and an actual Blender motion clip reached the video-generation path.

Earlier experiment / 03 November

Amber bottle · reference plus motion

Meta produced the photographic reference. A separate video renderer produced this clip. It is not a final film from the Conservator scene.

Earlier approved generated photograph of an unbranded amber bottle.
Original approved prop image. Approval was recorded by the build evaluator for the test.
Actual provider output · 4.04 seconds · 854 × 480 · 24 fps · silent. The published MP4 is byte-identical to the recorded output.

The take remains unaccepted. Only the bottle had an approved appearance reference; the inherited room and furnishings had eight coverage warnings. Exact geometry, camera-path fidelity and continuous identity stability remain unverified.

Download the earlier generated clip ↗
07 / Current boundary

Evidence you can inspect.

The report captures a working prototype and its observable limits. Media is selected from actual runs; no API requests were made to create this report.

Working in the captured application

  • Original reference images, version pins and approval records.
  • Actual reconstructed meshes, visible comparisons and planning reviews.
  • Navigable set, shared shot plan and real Blender render access.
  • Inspectable image, motion and prompt inputs before generation.

Still unresolved

  • Close-up character likeness, rigging, acting and hand contact.
  • Calibrated materials, unseen geometry and automatic room reconstruction.
  • A final Conservator film and evaluated cross-shot continuity.
  • Production readiness and complete creative approval.